The Midgewater Marshes
East of Staddle and Chetwood and north of the Great East Road a formidable flat expanse of treacherous bogs is opening away towards the Weather Hills. This is "the marshes", damp and dangerous are they giving home to insects and neekerbreekers. Recently marauding bands of vile goblins have set camp, mostly so in the south-eastern section,
"The ground now became damp, and in places boggy and here and there they came upon pools, and wide stretches of reeds and rushes filled with the warbling of little hidden birds. They had to pick their way carefully to keep both dry-footed and on their proper course. At first they made fan-progress, but as they went on, their passage became slower and more dangerous. The marshes were bewildering and treacherous, and there was no permanent trail even for Rangers to find through their shifting quagmires. The flies began to torment them, and the air was full of clouds of tiny midges that crept up their sleeves and breeches and into their hair."'I am being eaten alive!' cried Pippin. 'Midgewater! There are more midges than water!'" — The Fellowship of the Ring, by Tolkien
"A fly-infested region of marshland in central Eriador, that lay between the Chetwood to the west and the Weather Hills to the east. Midgewater was a morass of shifting pools that took its name from the swarms of midges that filled the air. In the central regions of the marshes dwelt the Neekerbreekers: night-creatures of cricket-kind."In an attempt to avoid the East-West Road, Aragorn led Frodo and his companions through the marshes on their journey from Bree. Travelling slowly through the treacherous quagmire, their crossing took two days from the western to the eastern edge." — lorebook
There are a few significant ruins scattered through out the Marshes, as well as some interesting historical sites that trace their history to the Old North Kingdom of Arnor and the more recent history of the Dunedain.
Woodsedge Ruins
This is a medium size group of ruins in the northern reaches of the Swamp. Inhabited by a few spiders, it was built as one of the forts to protect the Northern Kingdom from the armies of Angmar during the days of Arnor. While covered in the typical seven pointed star configurations, it also includes a monument marking a bit of history.
Place center in a dais on the edge of the ruins, you an find a rather peculator Obelisk. This obelisk is part of the History of the Dunedain Deed, which has you going around discovering Dunedain historical locations about Bree-land. Upon the stone pillar at the bottom on all sides you can see names written in an obscure language.
DEED: You found an old obelisk out among the Arnorian ruins, seemingly newer than the ruins themselves, with the names of many Men carved upon it. Your only guess is that it must be some sort of memorial.
The design and the style of the names you saw there suggest that it was built by the Dúnedain, and given their reverence for their ancestors there is every reason to believe that it may be a memorial for their fallen.
Some of the names seemed to have been added recently, suggesting that the Rangers are somehow involved.
The design and the style of the names you saw there suggest that it was built by the Dúnedain, and given their reverence for their ancestors there is every reason to believe that it may be a memorial for their fallen.
Some of the names seemed to have been added recently, suggesting that the Rangers are somehow involved.
Marshwater Fort
Situated nearly center of the Marsh, the Fort is a larger set of ruins. It looks to have been encircled by a wall, with the central keep in the middle. The only accessible door appears to be on the western side of the central structure.
This spider-infested ruin lies at the center of the marshes. It is rumored that the wandering Rangers frequent this ancient fortress and has a secret hideout within, with its entrance guarded by a monstrous spider queen. They also keeps the Ancient Altar from decaying to badly.

DEED: The strange altar you found appeared to be Arnorian in origin, with signs that some gathering or ritual had taken place there recently.
You've heard rumors that Rangers here in the north occasionally gather for a ceremony to declare the coming of age of one of their number, where they induct the young man or woman into their ranks by way of an oath to the old kingdoms. You can see the fresh laid flowers upon the ground and the alter itself as if someone has visited it more recent then the ruins seem to say.
Goblinhole Ruins
A bit further south, near the edge of the swamps, near to the Great East Road, a small grouping of ruins can be find, again with the typical Arnorian style architecture and symbolism. It seemed to have originally been a large square walled off area with a large central oval structure based off the two oval walls, that if continuous would be complete an oval structured. Now the area is inhabited by goblins a the nearby encampment of Goblins..
Lore: Little is known of this ancient pile of rubble, except that goblins have chosen to roost here... A cause for concern to the Men of Bree.
Lore: Little is known of this ancient pile of rubble, except that goblins have chosen to roost here... A cause for concern to the Men of Bree.
The Sunken Stones
This location in the western edge of the Marshes is one of the most interesting, and revealing lore wise I have found thus far regarding lore, and speculation. The area appears to be a simple rectangular columned area that looks to extend for quite a distance towards the marsh edge.
On one end, stands a tall statue of a Man with a crown, wielding a large sword, lifting loftly into the air, a Palantir. The speculation arises as to who this is. It is apparent to be that of a king, most likely during the Arnor period based on the Arnorian architecture, one of which the Palantir was important to. Who could this be?
This calls to the importance of understanding what the Palantir is, and to whom possessed them to understand who in fact this figure represents.
The palantíri (sometimes translated as "Seeing Stones") were stones that could be used in communication with one another, and also to see many things across the face of the world. When its master looked in it, he could communicate with other Stones and anyone who might be looking into them; people of great power can manipulate the Stones to see virtually any part of the world.
Many palantíri were made, but the number is not known. Elendil took seven with him in his flight to Middle-earth upon the Downfall of Númenor, and in time they were distributed to seven different locations: four in Gondor and three in Arnor. They were used largely for communication, but also to see what was occurring throughout the respective realms. Their existence was common knowledge, but no one was allowed easy access to them save for kings
When Arvedui, King of Arnor, was shipwrecked and his line ended in 1975, he drowned with the palantíri of Amon Sûl and Annúminas, the only communicating stones of Arnor.
The Amon Sûl-stone was placed in the watch-tower of Amon Sûl. It was the largest and most powerful of the Arnorian palantíri and the one most used in communication with Gondor. Like the Osgiliath-stone, it "could not be lifted by one man."
Despite being so near to Amon Sul, does this text eliminate it as that particular Palantir, and not associating the figure itself to King Arvedui? If the Devs were following the Lore, this could not be King Arvedui. If they were not, then it could be, or could represent the Kings of Arnor and the many different Palandir that they used through out Arnor and Gondor.
If using the name to the location "The Sunken Stones" reflecting the sinking of Arvedui, and giving reason why he seems to be standing on a raised base instead of placed ground level like most other statues in the area, could this statue have been put in the Sunken Stones many years later when the area became covered in water, and erected in the sunken area to commemorate Arvedui, his sunken fate, and the palantir that sunk with him?
Next: Part 1.4 - Bree-land | Ost Baranor



























